[REVIEW] SPLINTER CELL BLACKLIST

 

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So here is the situation you find yourself in. Sam is crouched behind cover observing three unsuspecting enemies having a conversation. Do you, A- whistle to get the attention of one of the guards, luring him to your location to meet his untimely demise when you take him down from within cover, to which you then mark the remaining two foes spring from cover and execute them both with two precisely placed bullets to their temples. Or do you, B- Burst out of cover with an assault rifle or shotgun and gun all three of them down. Or do you, C- Completely bypass all three enemies by finding an alternate path and vanish like the ghost you are. The freedom and choices available to the player is what makes this latest installment into the Splinter Cell franchise so great. Sam Fisher is back, with a new voice, to stop a terrorist threat known as the Blacklist by becoming the leader of the newly formed Fourth Echelon.

Hardcore Splinter Cell fans were respectively disheartened with 2010’s Conviction, which took the franchise down a more action orientated path. The newly introduced Mark and Execute feature allowed Sam to clear a room of up to four guys with the touch of a button, no aiming or manual shooting required. The Mark and Execute feature does return in Blacklist, however it is more of an option rather than a necessity. Why? Because Splinter Cell Blacklist gives you choice and freedom to play the game the way you want. If you want to completely get rid of the Mark and Execute feature then play the game on its hardest difficulty, Perfectionist, which is a true testament of your stealth abilities and a welcomed challenge to those die-hard Splinter Cell fans. If you want to play Blacklist the way you were forced you to play Conviction, like an action movie, then you can. If you want to play the game without killing anybody, then switch from lethal to non-lethal takedowns and it can become a reality. The most impressive thing about Blacklist is the way it has found the perfect balance between Conviction and 2005’s stealth masterpiece Chaos Theory, by giving the player a choice. Blacklist brings Sam back into his element with more night time missions and the returned ability of vertical takedowns from a pipe above.

In terms of the story to Splinter Cell Blacklist, its not to bad. As previously mentioned, Sam is asked to become the leader of Fourth Echelon to ultimately stop the Blacklist, a series of attacks every seven days by a group known as the Engineers, in an attempt to force America to withdraw their troops from all countries they occupy. The terrorism plot line is grounded to seem believable even though there are thousands of similarly themed plots, and the antagonist is developed and humanized enough to not seem ridiculous and stale. Blacklist also uses the franchises continuity quiet well in order to bring back familiar faces that strengthen Sam’s motivations. However, it is difficult to actually understand Sam’s motivations and reasoning for returning to the field. After the events of Conviction he seemed through with it all, but is suddenly happy to jump back into action again. Well it is Sam Fisher after all even with the new voice actor, which may be confusing initially when you here Sam’s new voice. He sounds younger, does this mean its a prequel? And what happened to the other guy? Nothing has changed regarding the character of Sam Fisher himself and his back story, just that veteran voice actor Micheal Ironside has been replaced by Eric Johnson. Ironside brought a very distinctive sounding to the character, a sarcastic and often grumpy sounding spy that oozed bad-ass. Johnson on the other hand brings a more “boss” and serious approach to the character, which results in loss of Sam’s wit and interesting tension between him and his allies. Instead the crew often argue but must come together to complete a mission and save the day, which is far less interesting. The blame can’t be thrown on the new lead voice actor as Johnson is actually a brilliant voice actor. He tries his best to engross himself fully into the character, but his valiant attempts are negated as he is pared with a mediocre script and boring characters. Sam is by far the most interesting character aboard the Paladin, Fourth Echelon’s mobile base of operations which is used cleverly as the games main menu allowing you to access story, co-op and multiplayer content whist roaming around and speaking to your fellow crew members (very Mass Effect esque). The crew consists of Grim’s daughter who is quiet an interesting character only when tension builds between her and Sam’s conflicting views about a particular situation arise (which is where Ironside is missed), Briggs your lifeless buddy who joins you in the field from a distance sometimes, and is the other playable character in co-op, who lacks flare or any charisma about him. Then there is Charlie the tech guy who deals with providing you new equipment and hacking stuff. Is it just me or is every tech guy brought in for similar reasons just down right annoying. Sean from the Desmond sequences in the Assassins Creed franchise is also another example of a necessary but equally as frustrating character who is given poor dialogue in an attempt to be funny. This is especially annoying in Blacklist when Eric Johnson is delivering a serious line as Sam creating a suspenseful atmosphere, to which Charlie makes a porn joke upon his completion of hacking somebodies computer. This may not annoy some people but for me its just unnecessary, especially when Eric Johnson is doing his best to make a stale script more interesting and atmospheric.

Besides the main story missions there are also an array of alternative missions that you can tackle alone or with a partner via split-screen or through online from your Forth Echelon counterparts. However, the disappointing factor here is the fact that most of these mission don’t require a co-op buddy to complete, apart from the four Brigs missions. Of course more Splinter Cell action is always welcome, but it just makes the 14-mission cooperative campaign seem unnecessary, which is a shame as the missions offer variety and a fair amount of complexity to them thanks to the open-ended level design. Grim’s missions are the if detected then game over kind of infiltration missions, whereas Charlie’s mission are Splinter Cells attempt at a survival horde mode which tasks you to survive wave after wave of increasingly more difficult foes. Besides a few options to dual boost and dual breach doors in these missions, there is no real reason for you to play them cooperatively as they feel like a two player mode rather than a co-op one, but I do encourage you to find a buddy as its a lot of fun dispatching a room full of marked guys together.

Fourth Echelon.

Fourth Echelon. 

With those few concerns aside its the gameplay that truly elevates Blacklist. With the flexibility and freedom that it offers players, Blacklist is both an phenomenal stealth and action game depending on how your choose to play it. Each mission is compensated well with an open-ended sandbox style level design that allows players to approach each and every situation they way they want, apart from a few scenarios that require you to utilize the Mark and Execute system to quickly dispatch a group of foes. At the end of each mission the game rewards you with points based upon your play style which is categorized into either Ghost (non-lethal, undetected), Panther (lethal, undetected) and Assault (lethal, detected). This again allows you to approach and tackle each mission and scenario the way you want without being given a game over screen once detected or being forced to play it in a particular way. The gameplay formula remains the same, the sleek and smooth cover to cover mechanic returns, you stick to the shadows and use your trusty goggles to plan your attacks, and execute them by using hand to hand takedowns, your vast array of gadgets or the new and improved Mark and Execute feature (Killing in Motion)  that now allows you to precisely execute your foes whist moving. However, this time around more player choice and depth has been added to the gameplay formula to once again make it feel like a Splinter Cell game. This is achieved by options such as lethal or non-lethal takedowns which you can change on the fly, added sub-objectives within mission such as retrieving data logs or capturing a high value target, but more so through the customization of Sam. Upon completion of a mission, alongside your play style point accumulation you are rewarded with cash that you can spend to customize Sam to suit your play style. You can create a loadout that is specifically tailored to a non-lethal approach by equipping gadgets like sleeping gas and a crossbow that fires non-lethal rounds. Or you create a loadout that is more action centric by providing Sam with gear that grants him with more armor, equipping gadgets such as incendiary grenades and provide the protagonist with a shotgun. This is all well and good as the game generously hands you lump sums of cash that allow you to easily create your desired loadout almost instantly. It would have been nice if you were forced to make tough decisions when deciding to buy gadgets for a particular mission, do I buy sleeping gas for a quite approach, or grenades in case things go pair shaped?

Tackle the game the way you want.

Tackle the game the way you want. 

Arguably the most welcomed part of the powerful Blacklist package in the return of the long-awaited multiplayer mode Spices vs. Mercs- last seen in 2006’s Double Agent. The classic game mode pits Fisher esque spies (playing in third-person) against well armed brutes that are the Mercenaries (playing in first-person). The Spies are tasked with hacking three terminals around the map whilst staying within the vicinity, and the Mercs are tasked with defending these terminals. The classic version of Spies vs. Mercs restricts the player count to four and mimics the Pandora Tomorrow mode as much as possible , whereas the Blacklist version allows 4v4 and allows you to customize your loadouts. Whichever version of this beloved mode you decide to play you are still treated to some of the most suspenseful and terrifying multiplayer gameplay to date. The cat and mouse style gameplay is both unique and a pleasure to play, whether your a spy lurking in the shadows hunting your prey with elegance and precision, or your a merc utilizing your vast array of explosives and heavy armory to become the hunter rather than the hunted. From initial videos of this astounding multiplayer mode you may have thought the spies or mercs seem overpowered, but the fact is they are both overpowered in their own ways which actually balances the mode perfectly. The customization of both the spies and the mercs consists of the same level of depth as the singleplayer and the fluidity this much better compared to its progenitor, the spies can move freely throughout the map and even kill mercs instantly with a melee kill. Some of the features from past iterations of the mode, like the ability to listen to your enemies voice chatter by using certain gadgets, unfortunately does not make their return in this modernized version however its still a crisp and deeply enjoyable mode to play. Additionally, new modes have been included like Team Deathmatch which mixes both the spies and mercs in two separate teams, however this often lead to confusion and countless bullets being fired into your allies when you mistake a friendly spy as an enemy. However, Uplink is a clever game mode that utilizes the mixed teams effectively as each team fights for domination of a control point that leads to frantic and intense action being funneled to a particular location. This allows both the spies and mercs to communicate effectively and use their abilities to great effect.

The classic and beloved mode returns.

The classic and beloved mode returns.

Overall Splinter Cell Blacklist is an astounding step forward for the franchise that brings back beloved content and fine tunes the old. Its fluid and varied gameplay offers extensive player choice that allows players to experience and play the games believable story whichever way they choose. Eric Johnson delivers a justifiable  performance as Sam Fisher besides the less impressive script and Spies vs. Mercs makes its triumphant return that delivers a modernized yet highly enjoyable iteration of the fan favorite mode. However, its Blacklists gameplay that is truly its highest praise as it rewards players based upon their play style whist still offering the hardcore features and mechanics that devoted fans have missed. Besides a few minor flaws, Splinter Cell Blacklist is a stellar stealth sandbox that offers variety and replayabilty that puts the franchise back on the right path.

[NEWS] BEN AFFLECK SET TO PLAY BATMAN IN MAN OF STEEL SEQUEL.

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Warner Bros. announced today that Ben Affleck will star as the Batman in Zack Synder’s Man of Steel sequel.

“We knew we needed an extraordinary actor to take on one of DC Comic’s most enduringly popular Super Heroes, and Ben Affleck certainly fits the bill, and then some.” said Greg Silverman, President of Creative Development and Worldwide Production at Warner Bros. earlier today. “His outstanding career is a testament to his talent and we know he and Zack will bring new dimension to the duality of this character.”

Director Zack Synder added “Ben provides an interesting counter-balance to Henry’s Superman. He has the acting chops to create a layered portrayal of a man who is older and wiser than Clark Kent and bears the scars of a seasoned crime fighter, but rein the charm that the world sees in billionaire Bruce Wayne. I can’t wait to work with him.”

“We are so thrilled that Ben is continuing Warner Bros’ remarkable legacy with the character of Batman,” continued Worldwide Marketing and International Distribution President Sue Kroll. He is a tremendously gifted actor who will make this role his own in this already much-anticipated paring of these beloved heroes”

Since Warner Bros. has a longstanding relationship with Affleck it was a clever choice. Affleck’s most recent hit with Warner was 2012’s Argo, which won Best Picture at this year’s Academy Awards, so he is well trusted by the studio. Affleck is also no stranger to playing a superhero as he played Daredevil in 20th Centry Fox’s 2003 flick ‘Daredevil’.

The Man of Steel sequel is slated for a July 17, 2015 release date but in the mean time, let us know your thoughts of Affleck donning the cape and cowl in the comments below.

[NEWS] WATCH DOGS MOVIE ANNOUNCEMENT

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At Sony’s Gamescom press conference in Germany yesterday, Ubisoft announced that their film and television division is collaborating with Sony Pictures Entertainment and New Regency to produce a feature film based upon Watch Dogs.

“Since both Sony and Ubisoft have movie and video game branches, this ideal creates exceptional opportunities for us to merge the realms of the story-based cinematic experience with the interaction of the video game,” said the chief executive officer of Ubisoft Motion Pictures, Jean-Julien Baronnet. “In addition, Sony Pictures and New Regency have deep production expertise and are letting us maintain a strong creative voice in the film’s development. Together, we’re confident we can deliever a movie that builds upon the excitement of the game already.” It seems that Ubisoft have faith in Watch Dogs and with good reason, the game recieved many awards at E3 2012 including Best of Show and also won Gamespot’People’s Choice Most Exciting Game of E3 2013.

Additionally, Hannah Minghella, president of Production for Columbia Pictures, commented on the announcement by saying ” The themes and open world gameplay of ‘Watch Dogs’ lends itself perfectly to the big screen. The game has intense action and adventure, but the story focuses on information and the control of information, which we think will lead to an exciting thriller. It has tremendous potential as a motion picture and we’re  thrilled to have the opportunity to work closely with Ubisoft’s internal creative team on the development of the project”

 

So, are you guys excited about the Watch Dogs movie and the game itself? If so then leave a comment in the comments section below to tell us why?

[NEWS] PLAYSTATION 4 GETS A RELEASE DATE

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At Sony’s conference at Gamescom today they announced that the PlayStation 4 will release on the 15th of November in North America and November 29th in Europe. The console has surpassed 1 million pre-orders worldwide and will launch in 32 countries.

Additionally, Sony focused heavily on the Vita, announcing games like Murasaki Baby, Big Fest and Everybody’s Gone to the Rapture from The Chinese Room developer. With the likes of Borderlands and Minecraft coming to Vita alongside a price drop to $199 (no price was given in pounds), its clear Sony is aiming to broaden the appeal of the platform and put it into the hands of more gamers. Sony also remained focused on the PlayStation 3 by announcing Little Big Planet Hub, a free to play version of Little Big Planet, a GTA 5 bundle and a price drop on the 12GB version of the system. They also announced that if you purchase the PS3 version of say Assassins Creed 4 Black Flag or Watch Dogs, for a limited time you will be able to purchase the next-gen version of the game digitally for a significantly reduced price. Again its clear Sony will still be focused on the PlayStation 3 beyond and during the launch on the PlayStation 4. More footage of Infamous Second Son and Killzone Shadow Fall was shown on PS4 to remind games that the platform is for gamers and made by gamers. The robust and sleek new user interface was also shown by Shu Yoshida navigating and showcasing the social integration of the PS4.

Overall, it was another strong conference from Sony and now we have a solid date of release to mark on are calenders, the 29th of November can’t come soon enough.

[NEWS] NEXT-GEN ANNOUNCEMENTS PLANNED FOR GAMESCOM

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Sony and Microsoft are scheduled to announce plans around their next generation platforms at Gamescom 2013 in Germany tomorrow.

Sony seems certain to reveal its plans for the PlayStation 4’s release during their press conference at Gamescom, which begins at around  6pm here in the UK. Sony will also bring updates on PlayStation 3 and PlayStation Vita, maybe a Infamous game for Vita? With the Xbox One releasing around November, I’m pretty sure the release of the PlayStation 4 will be around the same time.

Microsoft also has an “unique exclusive” announcement scheduled for Gamescom at around 9am in the UK. News regarding Halo 5 potentially, or an new exclusive title announcement? Either way as the next-gen consoles approach their long awaited release, any news is welcome.

Let us know in the comments what you guys think the release date of the PlayStation 4 will be and your predictions regarding Microsoft’s announcement.

[PREVIEW] BATMAN ARKHAM ORIGINS MULTIPLAYER HANDS ON

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My initial reaction when Warner Bros. Interactive Entertainment announced that Batman Arkham Origins contained multiplayer was negative, another game that has an unnecessary multiplayer component in an attempt to prolong the games sell by date. However, after being fortunate enough to receive a code to participate in the beta, I was surprised at how well the multiplayer works in the Arkham universe.

Invisible Predator Online pits Joker’s Gang Elites against Bane’s Gang Elites as they both fight for three capture points on the map, whilst being hunted by Batman and Robin (3 vs. 3 vs. 2) Each capture point a gang controls or opposing gang member they kill depletes the oppositions respawns, which starts at 20. If a hero is killed by a Gang Elite member then they gain more respawns or revive fallen comrades.  The Dynamic Duos goal is to fill an intimidation meter by varying their takedowns to strike fear into the hearts of the gang members and force Joker and Bane to call of their operation. Its a really unique and terrifying multiplayer experience that is equally as satisfying to play.

Before you jump into the beta their is a deep level of customization you can dive into, to personalize both your Joker and Bane gang member. This varies from your archetype, hair, upper body, lower body, face paint and masks. This expansive level of customization is very reminiscent of Brink which is plausible as the multiplayer is being developed by the studio behind Brink, Splash Damage. Most of the options available to you are locked in the beta, but the customization was a pleasing surprise that will surly keep players invested. Your weapons can also be upgraded in terms of its level, which you can increase by achieving a certain amount of kills which improves things like damage and accuracy. I think their are some balancing issues in terms of weapons but they can certainly be resolved in the final game. Additionally, you receive Arkham credits at the end of each game based on your performance which you can spend in Penguin’s Black Market. There are various satchels and crates that offer different rewards such as consumables and items that can be triggered at the beginning of a game, like increased ammo for example.

 

Customize your gang member the way you want.

Customize your gang member the way you want.

 

When it comes down to gameplay the game holds up pretty well. When playing as the Gang Elites its the typical third person shooter formula with a cover system and evasive maneuvers like dodge rolling which is fine.  However, my few early complaints are that the controls seem quite stiff , especially when sprinting. Also you move far to slow when your not sprinting, its almost like a brisk walk. That being said the shooting mechanics feel responsive when wielding particular weapons, like a shotgun, and the gang specific abilities are thoughtful.  Each gang has two item slots that can be filled with specific items suited to the particular gang. Joker’s gang have the ability to duel wield two sub machine guns for extra damage which coincides with the Jokers chaotic and brutal motivations. They can also equip in the second item slot a miniaturized blimp that players can control which explodes on impact, or a jack-in-the box that acts as a mine. Bane’s gang however are more tactical which is reflected in their attire and items that you can equip, for example remote controlled drones that fire rockets once leveled up and a tactical dart gun. The goal for each Gang Elite member is to deplete the opposing gangs reinforcements, however this becomes difficult when you have two invisible predators stalking your every move. There is nothing more terrifying than walking down a corridor to suddenly have a swarm of bats fly past you or to hear a cape land behind you, to then immediately get choked from behind. It may feel and play like a third person shooter, but it soon becomes nerve racking when you realize Batman and Robin are in there with you.

Another great aspect of the multiplayer is the ability to control and play as the villains which drastically changes gameplay and the match itself. Once the game has been raging for a while the option to bring your respected villains into the match becomes available, whether that is Bane or Joker, for the gang member that reaches the desired location first. This results in frantic firefights between the rival gangs as the strive to bring their bosses into the game and ultimately control them. I was in a similar situation in a game I played where I was a member of Joker’s gang trying to battle my way through Blackgate Prison to reach the door that unleashes the Joker, which let me tell you was not easy. Not only did we have to deal with Bane’s goons flooding the area but we also had to deal with Batman and Robin, who were using the floor grates to remain hidden and pounce on unsuspecting victims. I held back for a while and watched as the Dynamic Duo took down most of the gang members that littered the area, except one. Once Batman and Robin appeared to have won I emerged from my hiding position, don’t judge, and shot both heroes in the back to claim my prize. I held X to initiate the switch and quickly became the Clown Prince of Crime himself. From that moment on the game changed dramatically, I layed waste to anyone of Bane’s thugs with my King of Hearts and quickly depleted their respawns which led to us winning the game. Joker controls similar to the Gang Elites except he can’t take cover, its when your fortunate enough to play as Bane that the gameplay differs. I was fortunate enough to play as Bane after a lucky spawn virtually placed me next to the location, and boy is he an wrecking ball of absolute destruction. Bane can wield a rocket launcher but there really is no need as you can charge through the map soaking up bullets, grabbing enemies by the throat and throwing them like rag dolls. Bane also has a ground stomping attack where he punches the ground and damages anybody within its range, however the most satisfying feeling is when Batman or Robin foolishly attempts to take you head on in which you press the takedown button and break them over your knee to which I always say  “I wondered what would break first, your spirit, or your body” ( Bane quote from TDKR, sorry it had to be done)

 

The tables quickly turn when the villains get unleashed.

The tables quickly turn when the villains get unleashed.

 

Any fan of the original Arkham games will know how it feels to play Batman and Robin in Origins’ multiplayer as its virtually the same. At the end of every game each player who has yet to be one of the heroes randomly gets chosen to begin as Batman or Robin in the next game. Batman and Robin must fill an intimidation meter by varying their takedowns to win the game. Inverted takedowns, silent takedowns, ground takedown and ledge takedowns for example will all fill your meter, the trick is to vary them. It is actually quite difficult to win as the heroes because you may accomplish a couple of takedowns therefore filling your meter by about 25%, but when you get killed your meter dramatically drops and the gang responsible gains reinforcements. A way to prolong the match to give you more time to fill you meter is to negate the capture points, by placing a scrambling device on a panel close to the capture point. This will stop the gang not in control of that capture point form losing reinforcements. The trick is to takedown the gang leader which is a Gang Elite member that randomly gets assorted as the leader, this will increase your intimidation meter and edge you towards victory. However, the best way to drastically fill your intimidation meter is to takeout one of the villains if they get introduced into the game. For example when I was playing as the Caped Crusader himself, I took down the Joker by swooping down from a vantage point twice for an Inverted takedown which quickly filled are intimidation meter and pushed us ever close to victory. It is balanced when playing as a hero as you can’t take too much damage, which makes you plan and carefully execute your takedowns. Playing as the heroes is an gratifying and enjoyable experience as you utilize your gadgets to stalk and hunt your prey from the shadows.

 

Vary your takedowns to fill your intimidation meter quicker.

Vary your takedowns to fill your intimidation meter quicker.

 

Another small little touch that shone when playing the mutiplayer was the narrations by Joker, Bane or Alfred when playing. If you kill Batman the Joker would usually say “We killed Batman!?, haha party!”, Bane would say menacingly “We killed Robin, good”, or Alfred will innocently narrate and point things out to you like “Joker’s gang is winning, they are not afraid of you” or “Bane has entered the fight, it will be hard to win now” to which Batman responds “Ill just take him down to” Theses small touches really bring the multiplayer alive and make you fell like the match is a grand operation, whatever side your on.

After playing several matches in the Batman Arkham Origins multiplayer beta my initial judgment soon changed. Yes there are a few balancing and texture issues that need to be addressed but it safe to say that Splash Damage will deliver a deep and enjoyable multiplayer experience that feels relevant, and not just a back of the box supplement. With the deep customization, unique, gratifying and equally as terrifying gameplay its almost assured that Invisible Predator Online will be a welcome addition to Batman Arkham Origins.

Batman Arkham Origins launches worldwide on October 25th for Xbox 360, PS3, PC and Wii U

 

 

 

[NEWS] THE LAST OF US’ ORIGINAL ENDING TO BE REVEALED AT PAX

Original TLOU ending concept

Naughty Dog has released a teaser image potentially regarding the original ending to The Last Of Us, and revealed that fans will be able to “see how it originally ended” at the studio’s PAX panel later this month.

Creative director Neil Druckmann and game director Bruce Straley will “re-pitch The Last Of Us” and give everyone at the panel “a look at how close or far the final game ended up from the original pitch” The image released on Twitter appears to show a furious Tess holding a knife to Joel’s throat, but what could this mean?  All will be revealed at Druckmann and Straley’s panel which takes place on Friday August 30th. So, how do you guys think The Last Of Us ended based on the teaser image? Let us know in the comments and be mindful of spoilers if you haven’t finished the game yet.

[NEWS] BATMAN ARKHAM ORIGINS MULTIPLAYER BETA

Batman-Arkham-Origins

Following the recent announcement that Batman Arkham Origins will feature multiplayer, Warner Bros. Interactive Entertainment have begun inviting fans to participate in a open beta.

The invitations allowing you to register for the beta began being sent earlier in the week via email. Those lucky enough to receive the invitation are being admitted on a first-come, first-served basis, so check your email for an invitation and register. The beta will run on Xbox 360 and PS3 between August 7th and August 14th, with no word on a PC beta for the time being.

So have you guys received an invitation from the Arkham Origins team? If so then let us know what you think of the multiplayer once the beta begins, if not then Batman Arkham Origins launches worldwide on October 25th so not too long to wait.

[OPINION] A LIST OF FIVE ACTORS WHO I FEEL COULD PLAY BATMAN IN THE SUPERMAN/BATMAN MOVIE

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So we all should known by now that our prayers have been answered and we are finally getting a Superman/Batman crossover movie. Since this is a sequel to ‘Man of Steel’ its safe to say that Henry Cavill is going to reprise his role has Superman, however who is going to fill Christian Bale’s boots and become the Batman. Rumors are flying around the internet but I thought I’d put together a list of five actors who I feel could become the caped crusader.

1 – Armie Hammer

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You may know Armie Hammer from Disney’s recent release ‘The Lone Ranger’. The film received negative feedback for the most part in which Armie’s acting was even criticized, however I feel that Hammer has the look of Bruce Wayne and could certainly adopt a dark and brooding  persona to play Batman.

2 – Zachary Levi

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This would appear to be a bizarre choice at first as Zachary is known for playing comedic roles, his most famous being Chuck. However, from that photo alone (above) it is clear that Zachary can certainly play a more serious role, and whats a more serious role than Batman. His mass fan following and practically being owned by WB certainly makes him a potential candidate to don the cape and cowl.

3- Joseph Gordon Levitt

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I know that Nolan’s trilogy has ended and his interpretation of Batman does not exist in Synder’s universe, but you can’t rule Joseph Gordon Levitt out of the running to become the dark knight. He has certainly proved himself to be a great actor and very much possesses some of the qualities of Batman, so it would not be a surprise if he became the bat.

4 – Michael Fassbender

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Michael Fassbender is a astounding actor you can’t deny that and therefore would be a smart casting choice. Even though Fassbender is playing a tormented orphaned superhero in the Marvel Universe (X-Men First Class 2), he could certainly apply that raw emotional anguish to the character of Batman.

5- Ryan Gosling

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If Gosling was cast as the Batman I realise it would potentially upset fans, however I can’t help feel he wouldn’t be that bad. Gosling is an incredible actor with numerous Oscar nominations under his belt for the likes of ‘Drive’ and ‘Crazy Stupid Love’,  which unquestionably show he can play the playboy side and paranoid side of Bruce Wayne’s character.

Whoever is lucky enough to be cast as the Batman I’m sure they will do the character justice and deliver a great performance. They may not live up to likes of Bale and Keaton but will certainly be praised for bringing Batman back to the big screen.

[NEWS] ARKHAM ORIGINS PACKS MULTIPLAYER

Batman multiplayer

Today Warner Bros. Interactive Entertainment announced a multiplayer component to Batman Arkham Origins, a prequel to Arkham Asylum and Arkham City. The multiplayer mode is being developed by Splash Damage (Brink, Quake Wars, Enemy Territory) and pits 3 vs. 3 vs. 2 in what their calling Invisible Predator Online. Two players will take control of the Dynamic Duo Batman and Robin as they hunt two player- controlled teams of henchmen consisting of 3 players, led by Bane and the Joker.

However, Joker and Bane aren’t your typical henchman obviously, they have enlisted their Gang Elite to take down Batman and Robin alongside the opposing gang. They are outfitted with special gadgets such as Enhanced Vision, similar to Batman’s Detective Vision, which allows them to see players and objects through walls but is limited to its battery power. The Gang Elites are also equipped with lethal themed weapons like the Joker Gang’s “Surprise, You’re Dead!” proximity mine gift box and ultrasonic pulse of Bane’s crew that zap enemies through walls.

Joker's crew.

Joker’s crew.

In terms of game modes a domination like mode was explained in which two Gang Elites compete to capture and hold three control points inside the psychotic interiors of Blackgate Prision. For each control point a gang secures the opposing gang looses a respawn every 30 seconds. Once those respawns are depleted by getting mercilessly killed by the rival gang or restrained by the Invisible Predators, its game over. Similarly, if Batman and Robin slip up and get killed one too many times they loose. Playing as Batman and Robin allows you to use intimidation and fear to take down gang members by mastering stealth and using those trusty gargoyles to your advantage, think of it like clearing a room full of harmed henchmen in the single player campaign with similar gadgets but reduced health. Robin can use his bullet proof shield to get in close whilst Batman pounces out from a grate on a unsuspecting foe, the options are there for you to utilize. The duo can also set traps by spraying a wall with their explosive gel and can use the environment to their advantage as it plays tricks on gang members, by spooking them with swarms of bats or flapping cloth that looks like a cape. However, Gang Elites aren’t easy to take down now they are human-controlled, as stealth take-downs won’t work if Batman or Robin are seen first.

Once the battle has been raging for a while the villains become unlocked, if a Gang Elite member reaches their secret hiding place that is. Once hidden you will be able to control your respective gang leader, Bane or Joker and reek havoc upon the battlefield. Both supervillains have their own strengths and abilities, Joker has his two custom hand-guns that are deadly at long range- the Ace of Spades which is an explosive hand-gun with splash damage and the King of Hearts, a one-shot kill weapon that requires precision aiming. Joker also has his lethal jolt buzzer that can deal heavy damage when up close. Bane on the other hand is a tank that bulldozes through the map beating his opponents into the ground whilst taking heavy damage from gunfire.

Do not get in the way of this guy.

Do not get in the way of this guy.

It appears that Invisible Predator Online is not a multiplayer mode quickly thrown together and taped to the single player campaign, but a thoughtful and tension-filled fear fest that will be a welcome addition to Arkham Origins.

Batman Arkham Origins releases worldwide on October 25th on Xbox 360, PS3, PC and Wii U unfortunately the mutiplayer will not be available on the Wii U.